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# 1 |
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Guest
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Idea for Hero's
After reading a couple of threads and people complaining about Hero abuse - Is it possible to have it so that a hero that is just built comes out as if he/she/it had just used all of their special abilities? This would still allow the hero unit to be useful in combat i.e. tanking but would not allow the spamming of special ablities i.e. hero dies then is rebuilt faster than he/she/it would normally regenerate the abilites. It might actually make people want to keep their hero's alive!
Anyhow just a thought. |
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# 2 |
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Guest
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hero selfkill abuse is only a problem with the FC and his orbital bombardment.
other races haven´t much use of selfkilling the hero. adding this feature would only give a greate handicap to eldar players in early game cause the farsers CC or Ranged Damage is nuts but it a good idea if there´s only a global timer for these late game abilitys like orbital bombardment is. as a example FC makes OB recharge time is 120sec (is it ? FC get deleted by player immdatly after the ob FC gets rebuild, build time 60sec ( is it ? so after the FC is build again it should still take 60sec till the OB is ready again. that would be a good solution for OB spam, or other late game ability spam but i never saw a eldar spawnin eldritsh storm ![]() |
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# 5
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THE GOGGLES DO NOTHING!
Join Date: Sep 2004
Location: U.K, SE Essex
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Quote:
Not really, you can abuse special abilities with any hero, it's just that orbital bombardment overshadows the other abilities for obvious reasons. |
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# 6 |
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Member
Join Date: Jun 2004
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i dont think you can really call any other ability spam besides orbital "abuse" bc nothing else is worth the price of killing your hero, not even eldritch storm. what are you going to do, delete your big mek just so you can throw an extra super stikkbomb? i seriously doubt it. you certainly wont delete the CL for anything, and the farseer, while possessing great abilities, are mostly for support for right then and there and arent great stand alone abilites like orbital bombardment is (eldritch is good vs buildings and vehicles yeah, but still not good enough to warrant killing and rebuying her just for that). i think the best idea is having a global 5 minute timer for orbital bombardement.
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# 7
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Storm of Swords
Join Date: Oct 2004
Location: Leeds, UK
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I'd like to see heroes toned down myself. I think they're too strong. (I'd like to see a damage reduction) make them healthier, so that they can tank, but not so scary, then you have more support, without them being the focus of early encounters. The TT heroes aren't as a rule so much tougher than normal guys (apart from Special Characters).
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# 8
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This is my boomstick!
Join Date: Sep 2004
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this would seriously hurt the farseer - she relies on her powers being ready as soon as shes built in the early game. It would probably be best if this was applied to OB only since thats the only ability thats really abused...oh and maybe fightin' juice.
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# 9
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THE GOGGLES DO NOTHING!
Join Date: Sep 2004
Location: U.K, SE Essex
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Quote:
Mad Docs with fighting juice. (technically not heros but still have a clickable ability) Chaos Sorceror. Both very spammable. The Sorceror is slightly less spammable however, since the structure he is built from is used for other things, like researching hero upgrades. |
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# 10 |
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Member
Join Date: Sep 2004
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For the OB issue maybe a compromise?
How about a bit wider blast area with a bit tighter splash radius as well as only give 6-7 vs the current 10(?) bolts (or whatever they call them bright blasty thingys?) If you nerf the OB then the Avatar Pop increase needs a hit as well. It is only fair right? |
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# 11
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Alloys versus Axis
Join Date: Sep 2004
Location: UK
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I don't see the corellation? Is Orbital Strike only used against Eldar? Orbital Strike is NOT the Space Marines relic unit, therefore nothing should happen to balance this change out with other races Relic Units. |
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# 12 |
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Member
Join Date: Jun 2004
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spamming does not equal abuse. it CAN as in the case of orbital bombardment and maybe using fighting juice on heros, but not necessarily. and we're talking about heros here chris... if all units started off having to recharge their abilities, things like melta bombs, tankbusta bombs, grenades, etc would suck majorly. fighting juice is an issue of its own (if even an issue at all...), and the sorceror doesnt have good enough abilities to make spamming him be ABUSE. you can delete and rebuild him him all you want, if you want to invest that much time and money for a few doombolts... thats not abuse, its just stupid.
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# 13
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THE GOGGLES DO NOTHING!
Join Date: Sep 2004
Location: U.K, SE Essex
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Quote:
I'm still on the fence when it comes to the issue of the Sorc being spammable. The sorc can single handedly turn a battle around with his doombolt which almost always insta-breaks enemy squads and chains of torment that can entangle MULTIPLE squads if you target it correctly. He costs only 150/50 and builds in roughly 15 seconds... that is a BARGAIN. Chains Of Torment costs 50/40, which again is very cheap. To be honest I don't think the sorceror is over powered or anything like that, but he's excellent value for money and highly underestimated by both chaos players and their enemies. Over powered? No. Potentially spammable... definately. |
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# 14 | |
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Member
Join Date: Sep 2004
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Quote:
The correlation? Both have an affect on the gameplay that many consider... profound. Just to make it even then. The BT should be shorter while LR's should be taller. There everyone wins. |
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# 15
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Alloys versus Axis
Join Date: Sep 2004
Location: UK
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*sigh* now you're just being childish! Lets just be serious for a moment, give Space Marines Emperor titans and be done with it. |
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# 16
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Storm of Swords
Join Date: Oct 2004
Location: Leeds, UK
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The problem with discussing relic units, as I see it, is that everyone goes from a different basis. If you consider the Squiggoth as the "base" you might say the Avatar is roughly equal, the Orbital not spammed, is equal, and the Bloodthrister is weak. (I'm putting in arbitrary values not considered assessments)
But if you consider the power of the Avatar, you may instead say, this Relic unit hugely benefits your army, It's easily the strongest, all other Relic units should be at that level. Well, there, you have a different Relic unit, with different abilities different assessments. (The Avatar is the best imo btw, but the Squiggoth is comparable). |
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# 18
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Crouching Fitz
Join Date: Jan 2000
Location: England
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Quizango, this is a gaming forum, not a spelling bee. Whilst we do ask people to use coherent english and avoid using 1337sp34|<, the misplacement of an apostrophe is not a crime against humanity.
Please in future when posting in a strategy forum, concentrate on strategy, not grammar. |
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# 19
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Storm of Swords
Join Date: Oct 2004
Location: Leeds, UK
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Quote:
Won't you feel bad if the guy speaks English as a second language or has dyslexia or any number of other possibly explanations for such a minor error. You could really upset him pointing out something like that. Some people just don't think. Edit: And after posting this I went back to see what else there was I could comment on, but the last post is mine. |
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# 20 |
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Guest
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Just have it so that hero abilities are on a global timescale. This means that, assuming OB takes 5 minutes to recharge, and FC takes 1 minute to build:
FC casts OB. Player recycles FC. FC is rebuilt 1 minute after OB was cast. FC has to wait another 4 minutes before OB is available. That way, there's no benefit to recycling a hero. FJ is a different matter, IMO, since it's a unit power, not a hero one. |
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# 22 | |
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Member
Join Date: Sep 2004
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Quote:
Not really GZ. I ended my first post with a little silly icon to show my intent as opposed to your post, which was basically... anal and in need of social graces to say the least. If you wish to take everything you read to heart be my guest but childish is one thing I am not and making such statements does not bode well for future discussions. The point being that both features, of both units, are strong. Would you disagree with that? |
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# 23 |
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Member
Join Date: Jun 2004
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no chris, its debateable whether fighting juice ok or not (no one has said it is ok or not yet i dont think), but the thread is about hero abilities, and the mad dok is not a hero.
IF something was wrong with FJ, it would require a different solution than hero ability (namely orbital) spam would require in my opinion. |
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# 24 |
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Member
Join Date: Nov 2004
Location: The Netherlands. It's a nice and tiny little country next to Germany. With windmills. o.o
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FJ can be considered a hero ability, it's mostly used on hero's anyway, such as a Mega-Blasta using Big Mek. How about making it a research? Maybe after 60 pop?
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# 25
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Storm of Swords
Join Date: Oct 2004
Location: Leeds, UK
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FJ cannot be on a global timer, because you make 4 Docs if it was global then having more than one would be pretty useless ~ fighting juice would need a buff.
However the max of one limit on heroes means a global timer could be used to solve any potential spam (and all potential spam) on the heroes, by implimenting a universal change. |
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# 27 |
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Member
Join Date: Jan 2005
Location: ORE-UH-GUN
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To recap the core of the problem -
Orbital Bombardment: long recharge. Force Commander: short buildtime compared to OB recharge. Orbital Relay: allows semi-instant transport of FC to location. This is a unique situation in that other commanders abilities recharge nearly as fast as they build after the commander upgrades. |
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# 28 |
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Guest
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heros
:smash: :smash: some heros should be toned down such as the eldar hero i never hardly play eldars much less care about their names but gerally the unit thats like a libirain i find her too strong i mean she constantly uses that force throw aability with seemgly no delay owee my orksa =( by the way y would fj be automatically cast on squads attached? gernally the hero is the last 1 to go down such as warboss and bigmek at the beggining of the game wouldnt fj be wasted if it was cast before going int obattle on a hero?
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