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# 201
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Resident AI guy
Join Date: Sep 2004
Location: North Toronto, Canada
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Noted and changed! Funny though: it might be dead but since Relic is doing it all the way I am actually quite entralled at least (as much as I wish Grimm, CLR, and company were doing it). Cheers all!
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# 203 |
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Member
Join Date: Oct 2004
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Just noticed that the full scale mod is incorrect, linking to http://showthread.php/?t=55586&page=1&pp=15. It should be linking to http://forums.relicnews.com/showthr...86&page=1&pp=15 instead.
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# 206
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Da Seriuzly Bad Dok of Balance
Join Date: Jun 2005
Location: In a Bioship, coming to eat ur planets
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Hey ! Where's the Fairness Mod ?!? Hmmm ? lol
Been a round a few months and were finally getting some playtesting done, only a pitiful relic news thread so far, but we are forging ahead. Healthy Mods section ? Theres an update about once a week at least, any playtesters are more than welcome to post comments in our thread. Player Versus Player is okay, Player versus AI needs work on the Eldar side of things, Orks need some old upgrades adding back in. Comprehensive Rebalance of all races, we have worked through all the moans and groans on relic news forums and online multiplayer bitching, and sorted them all out, well, more or less.......rofl Enjoy ! |
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# 208
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Fixin yer bonez!
Join Date: Apr 2005
Location: Cardiff
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you put Horus Heresy into unhealthy??
We are making good progress even now, while half the staff on taking exams, Calth has just been completed, Istvaan is coming along well, as is the reborn Iron Will mission. Granted its not as much as other mods, but once I'm back mapping again, the beta testers return, Anti-Scurvey gets his computer back online etc etc, we'll once again be making updates on a nearly dayly basis like we were toward the beggining of the project ![]() Glad you put it back into Healthy though. |
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# 213 |
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Member
Join Date: Oct 2004
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Mod
Skynet Dawn Of Man Set in the terminator future war universe. Players will be able to play as Tech-Coms Resistance or as Skynet. Status: Active and healthy Current Unit ingame HK Tank. Is now being skinned by our skinner. This mod will be able to be played with the night shift mod when finished. So Skynet units will have searchlights like in the movie. And Tech Com Trucks and cars will have lights. Our forum is at http://forums.coredamage.com/terminatormod/ |
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# 220 |
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Member
Join Date: Jan 2006
Location: I'm not stupid enough to tell you that I'm British!
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Thanks Thuddy, again.
Mike. I know you have 3ds max if you got those buildings. I can give you a few tips & help on animating if you wish, but the only other thing I'm animating for you is the Necron Pylon. I haven't seen much recent activity on the Imperial Armour forums. What's up over there? |
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# 221 |
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Guest
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Deathworld Veterans
I am still attempting to figure out some bugs with the website, but, other than that slight problem, the page is pretty cool, best of all, It has some nifty links on it. ~Catachan |
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# 222
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Resident AI guy
Join Date: Sep 2004
Location: North Toronto, Canada
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Okay.. Added the DeathWorld Vet Mod.. You really need to quickly explain what the DWV mod is about: Its a sub-division of Imperial Guard obviously..
Oh and Zany: yer putting in the Necron Pylon? :omg: Damn thats like 3-4 EarthShakers! It'll be one mutha f'er artillery building except its really meant for obliterating orbiting threats. ![]() |
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# 223 |
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Member
Join Date: Jan 2006
Location: I'm not stupid enough to tell you that I'm British!
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Alan Mace has already completed the model (thanks, if you're watching). I'm waiting for his texture to be started on (& finished!).
I have nothing to do with the Stormhammer. What brought that up? It's the stormsword that I'm interested in, as that's (semi) officially a warhammer 40 000 Tabletop vehicle now. The stormhammer I think is Epic only. As for the Pylon, we can discuss more about that in the Necron Additions to Dawn of War thread in the root directory. |
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# 224
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Fixin yer bonez!
Join Date: Apr 2005
Location: Cardiff
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The Grot Fest mod is back under a revamp, can you swap the old forum link with our relicnews thread please: http://forums.relicnews.com/showthr...939#post1574939
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# 226
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Antipostmodern
Join Date: Nov 2004
Location: Tobo, Sweden
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Quote:
The new site can be found at www.dowpro.net |
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# 229 |
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Guest
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Could you add my mod up there??? It's called Adeptus Aviatus, and the site is http://z6.invisionfree.com/Adeptus_Aviatus/index.php?
Thanks! |
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# 245
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I am the father of death
Join Date: Jun 2006
Location: A forgettable little corner of southwestern Kentucky
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Thud - I was wondering if you could add "The Bloody March" to the list. The website is now active at http://www.OminousCow.com/DoW
Thanks! |
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# 248 | |
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Member
Join Date: Aug 2006
Location: The Crossroads of Inertia
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Quote:
Frankly Thudmizer, i don't think thier would be a mod community without your hard work. It's that hardwork and passion that keeps evrything ticking over around here IMHO. Of course i don't mean to detract from the Hardwork of the modding community, there are a few people around who i think would still be going even without Thuds efforts, Zany Reaper, (because of his occasional hot headed moments, rather than inspite of them, he has enough fire in him to see him through IMHO). The Steel Legion people, (they got a mod out before anyone else, that takes massive amounts of dedication). The Adeptus Soroitas Mod, (Freidric P and KRMZ have shown incredible dedictaion, work rate and multi-skilling in getting their mod going, and getting as much done as they have). I admit, there are doubtless a few other mods i've missed off that would still be there, but by an large a lot of mods seem to relly on you Thudmizer for people and AI suport. It's these things which have allowed (IMHO) so many mods to go from ideas to actual hard work. You might wanna add MMX's Titan Mod onto the List BTW, link here http://forums.relicnews.com/showthread.php?t=115816 Hats off to you Thudmizer, IMHO, they need to create a new category for you... Even More Senior Member :haha:.Last edited by Carl : 23rd Oct 06 at 5:51 PM. |
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# 249
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Resident AI guy
Join Date: Sep 2004
Location: North Toronto, Canada
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Thanks Carl.. means a lot to here that..
I do this outta there shear passion and art of War40k. Currently, we can say Arkhan and I have a working build of v1.10 DC Advanced AI now to which we need no less than 2 weeks to ensure is decent. Testers will get their chance at it soon enough but not now. Alot has changed in DC that needs inspection + most of the world STILL does not even have DC. Hell.. Europe now expects it on Nov 3rd. What the?!?!? So we've "preempted" the mod community but ensuring the AI will be ready. Loving it sofar. Tau AI just smokes alot of the other faction BUT reasonably. No serious "uberage". Its decently balanced. We have ALOT of amazing stuff going in so everyone standby! As for MMX's Titan Mod.. yep know about it.. he should have an official site and keep pumping out those Titans.. I offered 3d help but have not heard anything. |
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# 250 | |
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Member
Join Date: Aug 2006
Location: The Crossroads of Inertia
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Quote:
Your welcome. I've only been here a few months but your precense has been very noticable, yet i haven't seen all that many people mentioning it. i'm sure they are thankful, but you never see it mentioned publicly, i felt a bit of praise was more than deserved for all the hard work you've put in. There probably arn't many mods you HAVN'T been involved in in some smal way, that tells me a lot about how much the community has come to depend on you. Kudos to you again. |
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