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Old 14th May 05, 2:43 PM   # 1
Uber_Bob
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Different Imperial Guard Regiments?

I am really excited that the imperial guard are coming out in the new expansion, but i was wondering if there will be any different regiments available? (eg catachans, tallarns, mordians etc)
 
Old 14th May 05, 2:50 PM Forum Rules   # 2
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im guessing there wont be, you would really need differnt models for each regiment and i guess they will just be using the one, like they use only the blood ravens space marine chapter. but you can probally just make them look like the guys you want by changing their colours, but i wouldnt be at all suprised if they end up looking like cadians.
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Old 14th May 05, 2:52 PM Forum Rules   # 3
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They might be able to skin the same model repeatedly to make different IG regiments... or at least the illusion of them I'm not sure though, I'm not exactly a sophisticated programmer and I don't know how DOW units work. Let's hope someone more familiar with the game engine can answer your question.
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Old 14th May 05, 3:53 PM Forum Rules   # 4
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Thread that answers all your questions related to the subject can be found here; http://forums.relicnews.com/showthread.php?t=61465

It's old, however, so you probably shouldn't post in it lest you be accused of Thread Necromancy.


If you want to avoid reading the reasons behind it n such, then here's the short answer:

No.
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Old 15th May 05, 3:32 AM   # 5
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Can't understand what the fuss is about, DOW was a great game but THQ have a shown a distinct disregard for imagination in using the IG, THE most dull race in the 40k universe. If they can't be bothered then I won't be wasting my hard earned on it.
 
Old 15th May 05, 3:43 AM Forum Rules   # 6
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From what I can see here, only YOU have a problem with the Imperial Guard. If what you say is true, then the forum will be flooded with "I HATE IG lol" threads.

Oh and for your information, when DOW was first announce, almost EVERYONE in the forums asked for Imperial Guard. So your "everyone hates IG" logic fails here. Plus, no one's stopping you from NOT buying the expansion. You don't want to buy the expansion? Don't buy it then. No one's forcing you.

You don't speak for everyone in the community. FYI, not everyone likes the other races other than IG. You have Anti-Tau, anti-Tyranids, anti-Necrons etc. You just so happen to be anti-IG.

The ONLY way they'll truly satisfy everyone is to put ALL the races in the game. And that would be a NIGHTMARE to balance. o.O
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Old 15th May 05, 3:45 AM   # 7
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Imperial Guard are popular because they're so normal, it's like someone dropped a normal guy like one of us into a battlefield with superhumans, aliens and daemons. Everyone loves the underdog.
 
Old 15th May 05, 4:02 AM   # 8
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Besides, the races already ingame get new units. Whiiii!
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Old 15th May 05, 4:53 AM   # 9
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i hope there will be paratrooper regiments :call: :mrpantha: :gonemad:
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Old 15th May 05, 4:55 AM Forum Rules   # 10
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hm I think that is as impossible as a YMCA squad, dancing CC enemies while singing them to death
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Old 15th May 05, 5:07 AM   # 11
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:sniper: :worm:
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Old 15th May 05, 8:23 AM   # 12
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Quote:
Originally Posted by ChunkyMrEvil
Imperial Guard are popular because they're so normal, it's like someone dropped a normal guy like one of us into a battlefield with superhumans, aliens and daemons. Everyone loves the underdog.

Especially us british.

Besides. Tanks are great.
 
Old 15th May 05, 9:49 AM Forum Rules   # 13
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How would using any other race be showing more imagination? All the races in 40k have already been designed by someone else, whichever one they chose wouldnt have taken any imagination.

And whats not to like about a race that gives you the Baneblade?
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Old 15th May 05, 9:54 AM   # 14
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Its probably gonna be OP even for its cost when it comes out btw.

IG is a great choice for the next race.
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Old 16th May 05, 10:58 AM   # 15
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I wonder if the baneblade will be restricted to 1 unit at time, or it will be implemented similarly to the land raider.
 
Old 16th May 05, 11:09 AM   # 16
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This requests goes right up there with the "I bet the old races will get 3 units each, now that they told us the first one, what are the others going to be?" requests. Don't hold your breath.....
On either.
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Old 16th May 05, 12:16 PM   # 17
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Quote:
Originally Posted by NaHeMoTh
I wonder if the baneblade will be restricted to 1 unit at time, or it will be implemented similarly to the land raider.

That's the million dollar question, isn't it? I'd like to think 'No' but I'll be surprised if it isn't yes. It's a super-heavy-tank. The only things that outgun a tank of that catagory are (AFAIK) Leviathans (Are those fortressess-on-wheels-with-a-D-cannon even in still, or are they gone like the Stormhammer?) and Titans. In the old Final Liberation game a Baneblade could stop 10 tanks dead in their tracks, no problems. You think Defliers are bad? Pha-if the Baneblade is even half-way like it's TT version, it's gonna make the defiler look like a gretchin.

Summary: I think yes, as they have *ALOT* of firepower.
 
Old 16th May 05, 2:51 PM Forum Rules   # 18
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we've seen screenshots with multiple Baneblades so the working theory is multiple Baneblades will be allowed ala Land Raiders. Of course this could change by release.
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Old 16th May 05, 3:40 PM Forum Rules   # 19
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I was under the impression that the Baneblade was the IG equivalent of OB, the Bloodthirster, Avatar or Warboss. More than one is cheating Perhaps there are 2 in the pic just for show?
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Old 16th May 05, 3:48 PM Forum Rules   # 20
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OB? thats just a tier 3 ability, nothing special about it.

The nearest ingame equivilent to the Baneblade is the Land Raider. They have said that the Baneblade will have relatively weak armour...so Im thinking that it may lose 1v1 to a laspred, for example. As such, more than one of them wont be too bad...especially when their (presumeably) high pop cap will leave little room for lots of artillery.
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Old 16th May 05, 3:59 PM Forum Rules   # 21
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Losing 1v1 to a laspred would be a disgrace to the banelbade. Two or three laspreds, maybe.
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Old 16th May 05, 4:01 PM Forum Rules   # 22
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things need to be balanced - if you can have more than one BB and each one takes 2-3 laspreds to kill it...well, we've already seen what they can do to infantry, what would stop them?
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Old 16th May 05, 4:19 PM Forum Rules   # 23
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I lump OB in with the other T3 boss units as SM doesn't have a T3 bigguy, just a few big bombs
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Old 16th May 05, 4:43 PM   # 24
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If the Baneblade was 5 cap and was beaten by 2 laspreds I'd call that balanced. Such is the case with a Land Raider, no?
 
Old 16th May 05, 5:07 PM Forum Rules   # 25
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Of course, the Baneblade, unlike the Land Raider, has twelve freaking guns.

But the big thing to remember is that Relic already said they'd be weakening the Baneblade from its TT version. I suspect it will be more expensive than the Land Raider, probably still 5-6 cap, and will have slightly less hps (with similar armour).

After all, the thing has.. what? Six heavy bolters, two Lascannons, a Mega-battle cannon, a demolisher cannon, and an autocannon. And those are only the ones I can think of off-hand. So..yeah. Less hps wouldn't ruin the baneblade-- it'd just make it weaker against focused missiles.

Just think of it as a Defiler on steroids, and you're on the right track. =D


I'm totally dissapointed in the new Orky unit, though. Heavy Armoured Nobz? How does that help the Orks with their lack of heavy infantry early game? ;_;

I would have much rather seen a Battlewagon. It's just so much more orky than the silly Leman Russ.
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Old 16th May 05, 6:25 PM   # 26
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I think the running theory with mega armored nobz is that regular nobs can then be made more accessible (lower tier) and act as that early heavy inf. The mega armored nobz would then fill the old role of nob squads. The video at gamespot said they would be shuffling units around on the tech tree after all.

Although a battlewagon would be kickin' rad.
 
Old 16th May 05, 7:36 PM Forum Rules   # 27
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I think most likely, Relic will limit the production of the Baneblade to one at a time. You will not be able to have more than one at any one time.

Game balancing.
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Old 16th May 05, 11:12 PM   # 28
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People keep comparing it to the warboss and avatar 'n stuff; bollocks. Compare it to the Squiggoth.
 
Old 16th May 05, 11:36 PM Forum Rules   # 29
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Multi-Blades are definately a possibility, I think. Baneblades lack something that all other "uber" units have-- killing animations. And a melee attack, for that matter.

And its weapons damage might not be equivalent to the exact same weapons used by the Space Marines, but rather weaker. I figure the Baneblade will likely act like a singular slightly overpowered Tac squad with vehicle armour, personally.
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Old 17th May 05, 4:06 AM   # 30
NaHeMoTh
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Personally, I vote Baneblade limited to 1, and a REAL monster-tank.
 
Old 17th May 05, 10:12 AM   # 31
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i think there will be several baneblades, because the imperial guard relies on numbers, so why not have many big tanks ???
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Old 18th May 05, 5:36 AM   # 32
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My guess would be multiple Baneblades a-la Land Raider for a couple of reasons.

1. The Imperial Guard have nothing else that can really take a beating. The Leman Russ tanks will get owned by Predators as we have already seen. Other than IG armor, what else has any kind of toughness in an IG army? Sentinels? Gimme a break... they die more easily than Land Speeders and Vypers. Chimeras? They're worse than Rhinos. Ogryns? They'll be the equivalent of toughened Space Marines for balancing in CC if they are included. And even so, the Baneblade has already been stated to have weaker armor.

2. IG rely heavily on numbers, just like the Orks, although they should be able to shoot better yet be weaker in h-2-h. When you swarm, EVERYTHING swarms. The only difference is the Squiggoth which, in of itself is incredibly tough, plus it can rampage and do some serious shit to infantry. The Baneblade will follow all other tank rules, so it has to have SOME advantage other than its weaponry because it IS going to be the lynchpin of the IG commander's force.

3. It's a matter of balance. If you give something a serious cap like 4,5,6 vehcile points, you have to make it worthwhile. One tank that can be shredded by a couple of Preds just isn't going to cut it. I could see a limit of 2 Baneblades, but no less, and probably more. One difference may be, however, that the Baneblade won't count to a vehicle cap and the IG may also get a higher vehicle cap. One thing we have to take into consideration is that I don't think they've revealed how the IG cap limits are going to work. Will they be more like the Orks where you just mob? Or like the Space Marines and Chaos which have a static cap? Or like the Eldar where the prescence of a massively inspiring embodiment of their god increases the squad and vehicle cap? Or will it be totally different... perhaps based upon a maximum number of officers you have and therefore units subordinate to them. IE - 1 IG Colonel leads the army, you get maybe 6 captains and for each captain you get 4 squad and 4 vehcile cap points. Who knows?
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Old 23rd May 05, 1:21 AM   # 33
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Actually, if someone dropped "normal people like us" into the battlefield, it would be a slaughter. You, nor i, are anywhere close to the ferocity of the Imperial Guard, because we do not have the Divine Emperor to guide us.



Long story short, be glad you can play as one of the most underrated, lasrifle firing, bayonet charging, tough sunsabitches there is in the 40k universe.
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Old 23rd May 05, 4:38 AM Forum Rules   # 34
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Why do people keep bumping week(s) old threads? It's disorienting and they rarely add anything intelligent. ARGH. So confusing looking at all these old threads popping up all of a sudden.
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Old 23rd May 05, 4:48 AM   # 35
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My life is dedicated to making you bitch.

Have a nice day.
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Old 23rd May 05, 4:49 AM Forum Rules   # 36
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Kruniac, You so CRAZEH.
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Old 23rd May 05, 7:02 AM Forum Rules   # 37
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ok we're done here.

Kruniac: stop bumping old threads unless you have something really useful to add to them.
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