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Old 6th Sep 05, 1:44 PM   # 1
chavez
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Announcement: Patch 1.4 launches Thursday!

Hi all!

As the subject line says, on Thursday 8th September Patch 1.4 will launch and be available for download! The patch will be accessible by launching Dawn of War and logging in to the online section of the game (from the main menu, select Multiplayer, then Online).

As usual, shortly after the patch has been released we will be resetting the Ladder Stats to allow players to once again build up their rank and take their places in the top 10 under these new balance conditions.

In Patch 1.4 we are addressing a few notable balance items, and we've also added Persistent Bodies and Decals! These options (accessible from the Graphics Options) allow you to control how long the bodies of the fallen warriors remain on the battlefield. We think you're going to enjoy it! Here is a full list of changes that will be in Patch 1.4:

Warhammer 40,000: Dawn of War -- Patch 1.4 Changes
Balance Changes
Increased Defiler cost to 190 requisition 400 power
Increased Defiler build time to 60 seconds
Increased the cost of the Chaos Sorcerer to 200 requisition 100 power
Chaos Sorcerer build time is now 60 seconds (up from 20)
Cost and build time of Chaos Marine Tactical Bolters reduced by 5%
Reduced the cost of the Chaos Temple by 10%
Reinforce time of Chaos Marine Tactical Bolters reduced by 10%
Warp Spider damage against infantry has been reduced by 15%
Guardian damage reduced by 5%
Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better counter to Warp Spiders.
Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power
Reduced the train time of the Space Marine Dreadnought to 50 seconds
Cost and build time of Space Marine Tactical Bolters reduced by 5%
Reinforce time of Space Marine Tactical Bolters reduced by 10%
Reduced the cost of the Chapel Barracks by 10%
Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.
The recharge for Battle Cry was reduced to 96 seconds (down from 120)
The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)
The recharge for Smite was reduced to 100 seconds (down from 120)
The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)
The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)

Code & Performance Changes
Many small optimizations for low-end systems
Full front-end now reloaded after switching mods (games)
2 new graphics options: Persistent Bodies, Persistent Decals
Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.
 
Old 6th Sep 05, 1:45 PM Forum Rules   # 2
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Sweet
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Old 6th Sep 05, 1:45 PM   # 3
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Persistent bodies, this means that bodies can litter the screen? AWESOME!
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Old 6th Sep 05, 1:46 PM   # 4
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Persistent bodies?! I thought that was just for Winter Assault! Cool!

Wow, only beat me by a couple seconds there...
 
Old 6th Sep 05, 1:47 PM   # 5
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sounds good man
 
Old 6th Sep 05, 1:47 PM Forum Rules   # 6
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w00t!

omg omg omg omg omg


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Old 6th Sep 05, 1:47 PM Forum Rules   # 7
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God dammit! I thought that Tranj was gonna post this, and when he logged off, I gave up on hope! Dammit!
Anyways, great news. Now on to reading through the changes!!
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Old 6th Sep 05, 1:48 PM   # 8
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Finaly i may be able to win with the orks.

But one thing bothers me: the persistant bodies and decals will cause shit loads of lag.
 
Old 6th Sep 05, 1:49 PM   # 9
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I believe it will only slow you down if your system can't handle it. IIRC, there was a discussion about it and the fact is that it does not cause online lag.
 
Old 6th Sep 05, 1:49 PM   # 10
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sweet.

P.S
I started school today and it sucks -_-
 
Old 6th Sep 05, 1:51 PM   # 11
dopplethwonger
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Well i hope it wont. I just hate it when people put graphics on high when they have crap computers and lag all the fun out of the game.
 
Old 6th Sep 05, 1:51 PM   # 12
Chaos_Smurf
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YES!!!
this is good news
looks like the balance is gonna be a bit better now
well done Relic
ROLL ON THURSDAY!!!
 
Old 6th Sep 05, 1:51 PM Forum Rules   # 13
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Persistent Decals.. sex. Now you can have an artillery scarred battleground. Nice addition, thanks guys.
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Old 6th Sep 05, 1:54 PM Forum Rules   # 14
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Now stop spamming my PM slow_runner

Is this the full changelist btw?
Seems a little... Short...

*ducks incoming abuse*
but well done anyway, and thanks.
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Old 6th Sep 05, 1:55 PM Forum Rules   # 15
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Wow, even more low-end optimizations? AND new graphics options? That's great news!

And now that stormboys are more useful and ws/defilers have been nerfed...

*Trizzdog laughs manically
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Old 6th Sep 05, 1:55 PM Forum Rules   # 16
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Stormboyz are heavy_inf!!! Dear God!
Defiler AC remained the same!
Why are Bolters cheaper than before? I guess they mean HB...
Sorc Spam is gone!
More OB!
Scout rush is back?

Those are my initial reactions theorycrafting-wise...
Two more days and I can play, two more days and I can play!

EDIT: Grabnutz, will do, right after the next one.
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Old 6th Sep 05, 1:55 PM   # 17
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since it's likely a client side option and not server side, there shouldn't be any issues in multiplay unless you personally have it enabled.

Sounds cool. Look forward to seeing it released.
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Old 6th Sep 05, 1:56 PM   # 18
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Yeah i thought something else would be done about the defiler...
 
Old 6th Sep 05, 1:56 PM   # 19
Chaos_Smurf
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it might only be short cause all the REALLY GOOD stuffs in WA...
or this is the really importent stuff (or the finaliesed stuff) and the rest is just odds and ends
 
Old 6th Sep 05, 1:57 PM Forum Rules   # 20
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Whats with the huge sorc nerf, seems excessive to me.

By Bolters they are talking about standard tactical marines, not heavy bolters. So your tactical squad now builds faster (the initial 4) and costs less. In addition it reinforces faster then before (and probably reinforcing costs less as well.
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Old 6th Sep 05, 1:59 PM Forum Rules   # 21
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sm tier 3 seems a bit excessive...?
What about the banshee / ranger fixes?
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Old 6th Sep 05, 1:59 PM   # 22
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Thanks for the list.
 
Old 6th Sep 05, 2:00 PM   # 23
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Gg Chaos vs Eldar.

SM now stand much stronger vs Chaos too. Wont comment on that balance aspect yet, will have to see what the Dread/Scout buff vs Sorc/defiler nerf will mean. Probably better then in its current form anyway.

Looking forward to testing it.
 
Old 6th Sep 05, 2:00 PM   # 24
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Wow, now my Stormboy obsession will finally pay off.

So is it ArdStormBoyz or StormArdBoyz?

I don't like the Guardian nerf though. I'm too used to the TT idea that their damage is close to marine... but I guess I'd be singing a different tune if I played more 1v1.
 
Old 6th Sep 05, 2:01 PM   # 25
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GoGo Warp to Thursday! :wise: :mrpantha: :baloons: :cdance: :busted:
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Old 6th Sep 05, 2:01 PM   # 26
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I found it a little short, too. What about the banshees? Anyway I'll stop with the whining , thanks for the info. I can hardly wait! Cheers, D-coy ::iws::
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Old 6th Sep 05, 2:02 PM   # 27
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thanks for the changelog, looks promising, gotta try online
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Old 6th Sep 05, 2:03 PM   # 28
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Is there no change to Eldar economy? That was a big reason why Eldar rape so much, they can rush you and still have the same econ as you
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Old 6th Sep 05, 2:03 PM   # 29
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OMG Difilers have been made fair. But look at its counter part the dreadnought.

Alot of chaos masses now. The marines are better then ever!

And GOGOGOGO scouts. Shame no increase for cultists.

P.T.W
 
Old 6th Sep 05, 2:03 PM   # 30
Chaos_Smurf
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thanks alot... cant wait till thursday...
better change the subforum name...
Thanks alot...
 
Old 6th Sep 05, 2:06 PM   # 31
Surge
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Excellent, we get persistant bodies before Winter Assault.
 
Old 6th Sep 05, 2:07 PM Forum Rules   # 32
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Guys the scout buff is only when moving, scouts had a brutal accuracy penalty while moving in 1.3 (i think it changed accuracy from 85% to 35%) which made them do next to no damage when moving. That has been restored to 1.2 values. The 1.3 scout damage nerf is still in effect.
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Old 6th Sep 05, 2:08 PM   # 33
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that is fucking great dude, thanks ^_^

nothing changed to the hellfire though?

sm is deadly early game now
 
Old 6th Sep 05, 2:09 PM Forum Rules   # 34
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So ork got no help with AV, or their own vehicles, chaos got un IMBAed but no buffs to help the rest of their troops...
Eldar got perhaps trashed against orks now, but same against others.
Sm got... New eldar?

I REALLY hope this is not the whole list.

Still thanks for getting it out to us, bring on WA
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Old 6th Sep 05, 2:11 PM   # 35
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Cant be worse than 1.3.
 
Old 6th Sep 05, 2:11 PM   # 36
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What! It's not thursday yet?
Ah well... Just have to relax a few days and gather strenght for the excessive amount of DOW-playing this weekend.

And the chanhes look promising. But it's a bit short, don't you think?
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Old 6th Sep 05, 2:11 PM Forum Rules   # 37
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Thanks for the info chavez The persistant bodies option is a nice surprise.

Everyone else - you know the drill, no whining about balance until you've played it.
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Old 6th Sep 05, 2:12 PM   # 38
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MY GOD RELIC - ADDRESS THE ISSUE OF THE GUARDS REAPERS BRIGHT LANCE COMBO.

<---- 1700 chaos CgS| Scorp.

time will tell i suppose. it looks like orks can stand up 2 eldar now... sm has early game adv due to scout harrass... orks still has spamable mek

i dunno what to think.... reapers range and bl range needed a nurf.

mainly reapers range.... cults need more hp.... lps slughter em.

i wanna cry.
 
Old 6th Sep 05, 2:13 PM Forum Rules   # 39
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They got cheaper marines. That as all. I think the "Not the Librarian surely, He of the long build time." should be replaced by the sorc now. Seems that SM got Über buffs. The dred has become the new defiler!
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Old 6th Sep 05, 2:13 PM   # 40
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To be honest with you, they could of done a lot more.
Things that could of been changed:
Eldar:
Rangers
Farseer spells (when she dies, 3 spells once more)
Banshees
Reapers need a little tweak
Eldar Economy, they rush you to hell, then when you can fight back, FoF off and already have the same Econ as you

Chaos:
Defilers AC remains the same? WTF. Doesn't matter how long it takes, that AC will rock still
Sorc spells, nothing changed? HP should be increased due to increased cost
Raptor CC damage to light buildings is terrible
Horrors/Possessed still suck, no change to Circle so still no one will build them
Oblits weapon targetting is bugged
Frag grenades

SM:
Assault rines CC to light buildings sucks
Uber dreads at tier 2?
Frag Grenades
Apoth x16 ?


Orkz:
Still completely crap vehicles that take long to get
LP2's still weak as hell
Orkz completely retarded Anti Vehicle

Eh i dunno, i hope that wasn't the whole change log, cos there are a lot of things they could of done. I think a lot of us have even forgot about Rangers and Banshees, two whole units in the Eldar armoury.
tt

Edit: Didn't see TBS' post, but this is not whine, constructive critiscm
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Old 6th Sep 05, 2:14 PM Forum Rules   # 41
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I'll stop whining now, but I forsee many threads appearing in balance by thursday evening...

Oh yeah, thanks for the bodies! And are decals the bloodstains etc...?
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Old 6th Sep 05, 2:17 PM Forum Rules   # 42
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Decals are bloodstains, craters, etc.
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Old 6th Sep 05, 2:18 PM Forum Rules   # 43
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Someone please mod these changes so we don't have to wait two days.
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Old 6th Sep 05, 2:18 PM   # 44
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Not what i was hoping for (see Ojka's post), but still a good job. Congrats Relic!
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Old 6th Sep 05, 2:19 PM Forum Rules   # 45
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I really dont know what to say about this patch other then interesting o.O and that these new graphic options will make for some interesting screenshots.
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Old 6th Sep 05, 2:20 PM Forum Rules   # 46
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My goodness you're going to need a pretty powerful PC for the bodies and craters!
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Old 6th Sep 05, 2:20 PM   # 47
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Ever came to mind that the faster recharge rates for spells might be because the timers dont reset after death anymore?


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Old 6th Sep 05, 2:21 PM Forum Rules   # 48
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errr clarify on the craters bit... not the craters that give you cover, but just the impact craters from arty and such.
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Old 6th Sep 05, 2:22 PM Forum Rules   # 49
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Niensk: put the e-penis away and wait til you've played it

Ojka: you werent whining, but we'd still prefer it if you wouldnt go into how this affects game balance until you've played it on thursday
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Old 6th Sep 05, 2:22 PM Child's Play Donator Forum Rules   # 50
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w00tness.


A word on patch distribution

Allright folks, here's how it's going to go down. Relic will send the patch to "the usual suspects" in addition to releasing it via gamespy, so there will be a bunch of mirrors.

We will also provide mirrors and a torrent stream.

There will be a docked thread listing download mirrors. If you would like to have your mirror added, post in that thread.

Here's where your comments should go:
  • Posts about patch distribution (adding mirrors, complaining about dead mirrors, etc) go in the docked thread "Get 1.4 here".
  • omgwtfpatch yay! posts go in this thread here.
  • Balance discussion goes in the BALANCE FORUM, not in here. There will be tons of threads, so we won't have time to baby-sit each and every one. If you post in the wrong location, your post might get nuked.
  • Technical problems go in the technical assistance forum. Do not clutter up the other threads with this please.
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