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Old 9th Apr 06, 11:22 PM   # 1
BrEdmAn
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Ork weapon question

Ok orks grow out of the ground like fungus and all but where do their guns and other weapons come from? do they make them out of scrap laying around or something?
 
Old 9th Apr 06, 11:27 PM   # 2
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They build them out of scrap or loot em from theyre enemys.


If there is no scrap you will see Feral Orks.
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Old 9th Apr 06, 11:28 PM Forum Rules   # 3
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Most likely. Seeing as how their weapons look like they were pieces of metal riveted or welded together in any fashion possible and tend to break down or blow up in your face. They have been also known to refurbish captured or abandoned Imperial hardware like Leman Russes and Rhino transports to be more "Orky" and use them in future battles.
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Old 10th Apr 06, 1:38 AM   # 4
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Good point, I never thought of that, I assume they just get stuff and the meks decide that they can take that bit and put it there and put this bit there and that bit behind there and it will shoot stuff.

And it does!
 
Old 10th Apr 06, 1:16 PM   # 5
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There are often remnants of the old waagh that brought the spores. There are mining orks i belive, or rather mining slavers making grots work.

Feral orks has guns.
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Old 10th Apr 06, 1:40 PM Forum Rules   # 6
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Also, I think there is some sort of "blue print" ingrained in their minds. Make it like this, and it will work. They make shootas in a certain way, believe it will work...and they go dakka dakka dakka.
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Old 10th Apr 06, 6:35 PM   # 7
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Many good items have been brought to light here, please allow me to collect them all and elaborate on them just a bit.

The orkoid (and when i say orkoid, i use it as an umbrella term to denote orks, grots, squigs, etc) lifecycle is spore then fungus/mushroom then orkoid, as we all know. Before an orkoid is fully grown and released into the unsuspecting world, there is a little-understood process by which the surrounding orkoid population is tallied and afterwards the appropriate orkoid is grown and, for lack of a better term, hatched. If there are orkoids at all, mostly squigs and grots are hatched until a large enough population of those exists to support some actual orks, at which point the big green buggers start popping out of the ground.

The purpose of this system appears to be that it ensures a suitable infrastructure is in place before any orks are around. Grots are hatched who herd the squigs, harvest the fungus and, assumedly, hammer together some crude shelters and whatnot. Presumedly, the first batch of orks to pop up will contain a certain amount of Oddboyz, orks who show some sort of proclivity for activities that fall outside the normal orkish range of "stomp and shoot."

Oddboyz, as it has been explained, are invaluable to orkish society for all sorts of reasons, they count the teef, they brew da good stuff and they fix up da boyz gubbins, amongst other things. There are a great variety of Oddboyz out there, but we don't hear much about them because most of them don't really factor into combat for the most part. An ork who's really good at counting is just about identical in a fight to an ork who is not, sadly enough. Meks and docs are given stats because the devs found ways to make them play differently on the TT than normal orks.

It can be safely assumed that amongst those Oddboyz are orks who really get a kick out of making holes in the ground and seeing what they can dig up, others who enjoy mixing stuff together to see what makes the loudest bang and yet others who like getting "jus' da right rocks" and turning them into big choppas and other bits of metal that the meks will buy for teef. These desires and the skills required to fulfill them are all imprinted somehow into the mind of the ork in question, so a digga boy will know, without wondering how he knows, what kinds of places are good for digging up good stuff, a mixa boy will instinctively know how to concoct gunpowder and a hamma boy just knows how to turn iron ore into steel (low grade steel, i'm sure, but steel none the less).

Thus it is that orkish society continues to function, much to the chagrin of respectable humans and xenos everywhere and to the never-ending delight of those who just love a good punch up and a brew afterwards.

So orks get their weapons from meks who get raw materials from a variety of sources, including, on those worlds where such is available, left over scrap and junk.

I hope that helped answer your question somewhat.
 
Old 10th Apr 06, 10:34 PM Forum Rules   # 8
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Orks have a strange facination with finding things the Meks will like... they are like little giggly school girls when it comes to that. It seems to excite them no end.
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Old 11th Apr 06, 12:01 PM   # 9
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*wipes away a tear*

Thanks, Moo, the image of a giggling ork holding a shiny little bit of scrap metal just made my day.
 
Old 11th Apr 06, 12:17 PM   # 10
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When it comes to Ork weapons, I'd like to point out something in the codex. From an Imperial report, it was found that the weapons made by orks can't be used by others. Not only are they unoperational, their construction doesn't seem to make sense either. Apparently, only orks can operate them because they 'believe' that they should work. Much like red paint jobs on vehicles, they go faster because the orks think they can due to the red paint.
 
Old 11th Apr 06, 12:28 PM   # 11
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We already cleared that. The basic principle of the ork weapon is functioning - barely. But if it breaks the orks dont even notice, because they think it works.


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Old 11th Apr 06, 6:05 PM   # 12
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" Ey Boss! Wers Da Trigga?!!"
"who Cares, Use Da Force Luke!!!"
 
Old 11th Apr 06, 6:23 PM   # 13
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Orks are very latent psychics genetically engineered by the old ones to be a survivor race, and battle the C'tan. I think theirlatent psychic abilities just hold the weapon together.
 
Old 12th Apr 06, 8:05 AM   # 14
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However just to throw a spanner in to the works here there have been many documented cases of Imperial troops being able to use Ork weaponry and equipment.
 
Old 12th Apr 06, 9:06 AM Forum Rules   # 15
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But also numerous of cases where they haven't been. They even stated that it should not physically work. In the hands of a human it hasn't. But it worked fine when the Ork had it.
And in one particular case, worked fine when they gave it back to an Ork.
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Old 12th Apr 06, 9:27 AM   # 16
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And lets not forget the red 'unz. The prime example of ork psy-ability at work.


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Old 12th Apr 06, 1:34 PM   # 17
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And don't forget, if a ork sees a human using one of their weapons the ork would 'hink' it would work and thus it does.
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Old 12th Apr 06, 7:52 PM   # 18
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Well, Ork weapons work around orks usually. And ork weapons are really always unique, so of course some will actually work.

Heh...that would be funny to see...
"Well, everything appears to be in order...this gun doesn't work though! You can have it back."
"Thanks... DAKKA DAKKA DAKKA"
*splat*
 
Old 12th Apr 06, 9:03 PM Forum Rules   # 19
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Quote:
And don't forget, if a ork sees a human using one of their weapons the ork would 'hink' it would work and thus it does.

Not neccessarily. The Orks would have to be looking right at you for that to work. What happens if you are trying to ambush? Or just happen to not be being looked at? If they aren't looking at you, they don't see you with it. THerefore they don't know that gun "should" be working.
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Old 12th Apr 06, 10:46 PM   # 20
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Well, the psychic abilities of the orks might make it work as long as they are in the vicinity.
 
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