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# 1
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Laughing God
Join Date: Oct 2004
Location: The Webway
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Eldar+Harlequins - Craftworld Update June 2009- Public released content!
------------------EDIT June 2009----------------------------
Due to never having the time to devote to the project to get it to where I was happy I decided to make where I'd got to available to the public-- Here is the rough unfinished mod for those that want to play with it including source code. Do whatever you want with it. http://uber-micro.net/eldar/craftworld_mod.7z http://uber-micro.net/eldar/attrib.7z Credit goes to those of you that helped back when this was worked on, special thanks to Stranger who made so much of the models possible. Sorry I never got to get it even close to where I wanted. This should not be viewed as a released mod, more as insight into a mid staged project and something for you all to play with rather than letting everything go to waste. Many things were placeholders, textures, animations, fx etc... so don't waste time saying how much any of those suck please -------------Original post------------------------------------- Ok not really posted any updates about my own mods in a long time. Believe it or not neither Harlequins or Craftworld eldar are dead despite my lack of advertising. Both have been progressing gradually and recently a burst of new art content gave me reason enough to come here and post some progress. So first off I'll introduce you to what is tentatively known as the Craftworld Mod. *Unofficial name, yet to be decided suggestions welcome* The primary focus of the first race in this mod is a generic craftworld eldar which aims to bring the true spirit and feel of eldar to Dawn of War along with numerous new content. 6 Aspects are now available and will be suited to their true dedicated roles. Seer council no longer exists *it's ulthwe craftworld specific after all*. First up the boring stuff "Tech Tree" Tech Tree Click Me All units + weapons have been coded by hand from scratch and do not resemble the existing eldar race in any way other than appearance. No more warp spider / prism spam you'll need to use each unit carefully and with some level of intelligence. You will still be able to play against regular eldar if you are curious. Now the stuff that people here tend to go in for. Screenshots. First up we have the WIP War walker, this is kind of like an Eldar Hellfire Dread equivalent and serves a similar role in the craftworld army. This is WIP as the pilot canopy and pilot themselves are not attached yet. Upgrades will include bright lance, star cannon, shuriken cannon and scatter laser. Modelled by Vince Csizmadia. ![]() ![]() ![]() Ok staying with vehicles for now, first up we have custom upgrades to all falcon variants. The falcon will now be in it's true role of tank hunter at tier 4. From forge world for reference and from Eldar codex for code reference I bring you Vectored Engines, Star Engines, Soul Stone, Holo Emitters, Crystal Targetting Matrix, Pulse Laser. The pulse laser model also replaces relics bright lance model in it's smaller variant. All modelled by Stranger of Blood Angels mod fame. WIP textures by myself. ![]() ![]() ![]() ![]() ![]() Now we need some new tanks to use all these shiny new upgrades. Well fortunately Stranger has helped out here too. First widely regarded as the best troop transport in the 40k universe. The Wave Serpent. ![]() ![]() I won't go into the details of how this unit works just yet. I'll save that information for later. When you need to pin down the enemy from afar nothing beats the range and ensnaring capabilities of the Night Spinner artillery tank. Also modelled by Stranger. ![]() ![]() When the enemy brings out his baneblades, stormblades etc.. However you need a beefier variant. You've all by now seen Catwell's Scorpion Mk II in action. However Stranger had allready been working on this monster for me and for the sake of variation between mods I will be using our vary own Falcon Variant. *Other mods will be welcome to use the fx and anims i made for Catwells Scorpion II however as it is a great model too*. Obviously seek Catwells permission first. ![]() ![]() ![]() Now we wouldn't want the Infantry feeling left out with all these new shiny tanks to play with. So first some changes to some well known familiar faces from Dawn of War. This mod will feature a certain amount of randomised visuals to reduce the dullness of duplicated models. First units for the makeover of this kind again by Stranger. New warlock variants. ![]() ![]() The banshee sword always kind of bugged me. So I bring you New Banshee Swords ![]() ![]() Now some of you older forum lurkers I'm sure will recognise the next bunch of units. Silent Mobius a long time ago allowed me the use of his Aspect Warriors. Striking Scorpion, Alternate Fire Dragons, Swooping hawks + Dire Avenger *will be modified for use as an Autarch* ![]() For comparison and reasoning about why I would go to the effort of using a new fire dragon model ill just use these comparisons they should speak for themselves. ![]() ![]() ![]() If Silent Mobius still lurks on these forums and has any issues with me using his models could he please let me know immediately. I did get permission from you a very long time ago but it would be nice to know you are still willing to let me use these if you are still around. Also I have rigged and begun texturing another unit modelled by Silent Mobius.. This should please the Rogue Trader day members of Relic forums. I bring you the Ghost Warrior or Eldar Assassin droid as it is also known. This cute little guy should not be confused with the much bigger and tougher Wraithguard, it is only about one and a half metres in height and will be used in a similar role to the IG Assassin. The texture is very very early in development so don't worry about the quailty just showing that it's teamcolourable allready. ![]() ![]() Ok thats it for Craftworlds for now. Expect to see Wraithguard, New Storm Guardians with flamers + melta upgrades, new male farseer and other new toys in the not so distant future. Also I will be posting about Harlequins new content in here very soon for those who are unaware of that project. Last edited by ShinGouki : 20th Jun 09 at 10:58 AM. Reason: Update |
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# 6
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Laughing God
Join Date: Oct 2004
Location: The Webway
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Craftworld+Harlequins - Hawks pg9, Guardians Pg12 July26
Thanks for the positive response guys an encouraging start considering the people giving the feedback.
Right now onto progress on the harlequins mod. First a quick recap. Harlequins have very scant information and over the last 15 years I've hoarded just about every snippet i could lay my hands on. Seing as Games Workshop want to leave these guys on the sidelines I decided to be a bit more liberal on the implementation of these guys. I tried to stick as true to the fluff as possible. But i still wasn't happy with the original models design going slightly against their descriptions from various sources. So here is my own intepretations, as drawn by GodRugal. First here is the physical emobidement of the Laughing God himself, Cegorach or The Great Harlequin as he is also known. ![]() He will wield dual pistols whilst firing. The basic Choregrapher is the core harlequin trooper, playing many various roles in the play. ![]() The starting scout type unit, sneaky eldar special forces if you like is the mime. They play the role of demons and other malign entities in the play. ![]() And the modelled rendition of this concept. ![]() ![]() He currently has close to 100 animations and growing . *Randomisation of visuals and anims will be a big theme for the Harlequins mod I wanted to show how unique they are as a race*Next up is the heavy support infantry that most people know and love. The Death Jester. Now to be a little controversial here i wanted to show that in Eldar Society, men and women have an equal spread in almost all roles. So i bring you the female death jester concept ![]() And here is the model / textuer done by a very talented artist who works on our project when he has time. This is one of the male variants of the jester. ![]() ![]() The concept for the relic unit "Spirit Walker" came from various mentions of this unit in fluff and is inspired from the revenant titan unit from forge world with a fair bit of our own artistic licence. Modelled version will come without the trogdor logo obviously. ![]() ![]() ![]() Next comes the work of another extremly talented artist from Chile known on my forums as eeek We went with a female Solitaire. One of the most feared characters in the 40k universe. ![]() ![]() The late tier vehicle of the Harlequins is an adaptation of the vyper known as the mocking bird armed with a highly destructive Virbo Cannon. ![]() These are backed up by the more lightly armed skimmers the harlequin jetbike. New version courtesy of Maestro robertus of Steel Legion fame. With our own rider, textured by the same guy that did the death jester. First our old version for comparison *My very first unit modded into the game back in August last year* ![]() And the new and improved version ![]() ![]() ![]() And of course last but not least the model most of you probably remember from Harlequins is the Shadowseer based on Grant Yerkovic's conceptual artwork and modelled / animated / textured by AB. ![]() And here's a sync kill to show what happens when a marine gets too close. Shadowseer Sync Kill 1 Last edited by ShinGouki : 30th Jul 06 at 4:04 PM. Reason: Correction |
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# 10
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Laughing God
Join Date: Oct 2004
Location: The Webway
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It's not so much adding to the eldar as an alternative representation of them.
*At least for the craftworld side it's two races as you said* 1) Craftworld Eldar 2) Eldar Harlequins. I just put them both in the same mod now seing as I run both myself. Think of Craftworld Eldar as being a bit like the difference between Steel Legion and regular guard. I'm going to be removing some squads such as Seer council, Avatar, Fire Prism possibly Vyper jetbike. I basically just don't like the way Relic have made the Eldar tech tree and so I'm putting my own version of Eldar out there. I also know that most eldar fans have been dying to have the other aspects in the game as well as things like wraithguard so i wanted to make a tech tree that would allow you to use them but still stay balanced against the core races. Hopefully one day people will be facing off against Steel Legion with my Eldar . As for Harlequins they are a totally new and independent race nothing like any of the races currently in DoW. For more information on them go to my site. The Danse Macabre Site |
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# 12
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Who ya gonna call?
Join Date: Mar 2005
Location: Midwest US
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Shin... we freakin' love you man!
The Craftworld mod already has everything, no, everything I thought DoW eldar units were missing. As for the Harlequin mod, I initially thought, "Why waste resources on another Eldar offshoot?" But I am not stupid anymore!! I can't f-in wait! |
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# 13 |
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Guest
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I am SO very grateful for this modding effort! I just cannot wait for this to finish. However, though I really don't want to criticize anything, i noticed that the solitaire's ears weren't pointy like eldar are supposed to have. Also, howcome you aren't modeling the wave serpent off the newer version? And I also have a small request that you allow the howling banshee exarch to use an executioner that relic decided to use as a witch blade. Everything looks great, harlequins especially. And have you thought of giving the exodites a shot (though I know there's so little out there about them) and perhaps the eldar pirates?
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# 14
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Laughing God
Join Date: Oct 2004
Location: The Webway
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Eldar pirates... well i won't say anything just yet but anway.
Exodites are on my craftworld list as part of the Alaitoc craftworld though to be honest it's highly unlikely ill ever make it to them other projects have much more priority. I'd rather finish one at a time to a high level. As for criticisms, throw em at me I can take it . Yeah someone else pointed out that the ears aren't pointy enough. I'll have a word and see if we can't make the pointiness a bit more obvious. New wave serpent you say... ? Care to link me to it I don't think I'm aware of it's existance I went purely off the one on forge worlds website assuming it was the most recent . Still time to change that if there is a nicer looking model out there, wouldn't really require any changes to the anims anyway so get me pics and ill see. As for the executioner on the banshee exarch, well you'll be pleased to here thats her upgrade. She'll have a regular power sword and later upgrade to the executioner. This will have a random chance to do extra damage to commander armour + it will allow her to attack a small radius of models rather than a single target *Same effect as the power blades in my harlequins mod* Thanks for the response Davisbe always notice your stuff on Mede's thread and generally around the mod forums . As for the eldar offshoot Harlequins was actually the primary project, I just decided to finally work on the Craftworlds as Harlequins has real trouble getting support and interest being such a vague and unsupported force. |
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# 16
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Who ya gonna call?
Join Date: Mar 2005
Location: Midwest US
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I'm pretty sure the Harlequins mod has attracted some notice... it got mine!
I'm just now getting the hang of re-texturing, or I would happily offer assistance, but new textures are still scary. Actually, if you have any blank models I could practice on, with reference pics, I'd certainly be game. Still, I'll keep you updated on my learning progress, and let you know when I feel ready to do textures worth drooling over. Cheers! |
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# 17
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Laughing God
Join Date: Oct 2004
Location: The Webway
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You're welcome to practice on a model, even if something doesn't make it in doesn't really matter. As for retexturing existing models well there is room for that in the eldar mod as well. You can contact me at admin@thedancemacabre.com if you'd like to discuss it further. It's a very relaxed working environment on the mod, even if you just want to learn stuff thats fine too.
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# 20 |
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Guest
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I thought the Eldar assassin drone was gone and forgotten D:
It's so great to see the Eldar in their full glory. The DoW Eldar always felt broken simply because they are a specilized race missing a couple of their aspects. In addition, the work being done on this mod is amazing... That you'd just drop a bombshell like this on the mod community is awesome. It really is of the highest calibre. |
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# 23 |
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Member
Join Date: Jan 2006
Location: I'm not stupid enough to tell you that I'm British!
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Well it looks like I won't be modeling the wraithguard anymore!
maybe I should just screw modeling for all the other armies if everyone else is doing it. I'm useless if no-one's contacting me. Maybe I should just give all the modeling up & not bother with the new building I created specially for the scorpion |
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# 24 |
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Member
Join Date: Jan 2006
Location: Torres Vedras Portugal
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Hya Shin!!! Dude, ya just got in to my Heroes list... Im a proud owner of an Ultras army and a Harlequins Troupe. Since the Game went out i cryed my yes out for not having the Harlequins, but now, OMFG!!! Just got a few constructive criticism... Use the minis as ref for the Swoop Hawks, they're a bit weird on the helmets...
http://uk.games-workshop.com/eldar/gallery/18/ |
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# 25
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Resident AI guy
Join Date: Sep 2004
Location: North Toronto, Canada
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Zany - please don't give it. Sometimes I wonder if the community needs a GRANT LIST which reveals to everyone what infantry/vehicles are being working on by the various teams so dupping does not occur OR is minimized. Zany, you just seem to be a victim of bad timing thats all. Look at it as a Max experiment and learning experience.
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# 26 |
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Member
Join Date: Jan 2006
Location: I'm not stupid enough to tell you that I'm British!
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I'm still wondering what Catwells doing with the my Scorpion turret & weapons that I gave him. I hope he's mergin them so that I can use them.
If Shingouki wants, he can have my building. |
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# 28 |
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Member
Join Date: Jan 2006
Location: I'm not stupid enough to tell you that I'm British!
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I could try to make the construction animations for the building in Gmax too, that is, if Shingouki actually accepts & gives me the sgm & whe & whm files with luas of the finished building!
& of course, the Falcon with my Pulse laser bitz. |
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# 29
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Retired modder
Join Date: Dec 2004
Location: Nougat land
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Awesome work, ShinGouki !
It's beautiful, the models are just right. I was disapointed by the recent evolution in Eldar design, but you just bring out once more the curved design seen in the Eldare of old. Many thanks to you to bring us such beautiful units. Plus, as a modder myself, I am amazed at the quantity of work you churned out ! I know most of these models are still 3dsMax WIPs, but it is already impressive ! Come on 100 animations ! That's really really awesome ! All thumbs up ! @ Zany Reaper, if you wish to join a mod team and work as a modeler/riger/animator, just click on my signature and apply in the forum... cause we need ![]() |
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# 30 |
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Guest
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totally impressing, finally some competent person takes care of the eldar!!
I especially like your harlequin concepts. and btw, is it just me, or does your great harlequin sketch looks a little like.. shin gouki (hair, arms, neck)? ^^ http://www.sfgalleries.net/art/sfa3.../SFA3_gouki.jpg |
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# 31 |
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Member
Join Date: Jan 2006
Location: I'm not stupid enough to tell you that I'm British!
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Compiler, I'm more of a freelance worker. Thing is that I have my own mod to work for, therefore I can trade any models that I happen to make that involve Marines & the Inquisition with you. As of such, nothing yet, except fot the IG heavy weapons team that I textured.
I'm more of a Xenos modeler & texture artist. I can also (try to) do basic animation (vehicles & buildings) in Gmax. |
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# 32 |
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Guest
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Here is the newer wave serpent :
http://store.us.games-workshop.com/...&ItemNav=304528 And another picture: ![]() I don't know which I'd prefer, but if you want to go with the latest design then that's it. -Thanks :bow2: |
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# 33 |
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Member
Join Date: Jan 2005
Location: Stuck in a box.
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Well, seeing as we took the vechicle upgrades, the spinner and scorpion from forgeworld, I guess the serpent will stay their as well. Besides, I don't really like the new GW turret... It's too edgy compared to all those curves
![]() |
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# 34 |
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Guest
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Okay- first off- i registered w/ this forum for the sole purpose on keeping tabs on this mod! I think it looks incredible- Big Eldar Fan - The models for the night-spinner & scorpion are great- I cant wait to play them. Is this mod for Winter Assault or DOW? I really like the fact that the Falcon is being beefed up in this mod(i think). Keep up with the work & those screenshots coming. Cant wait...
-Noob, i know. |
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# 35 |
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Member
Join Date: Jan 2005
Location: Stuck in a box.
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Okay, here's another update for the Craftworld mod.
First we have the War Walker, made by VinceCsizmadia ![]() ![]() ![]() Mind, it's still a Work in Progress. Next, you can see the briliant texture work by Catwell. Enjoy ![]() ![]() ![]() ![]() ![]() ![]() And the last item of news for today- the wraithlords smaller brother. Texture by catwell, mesh by my humble self. ![]() |
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# 42 |
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Member
Join Date: Mar 2006
Location: Pinon Hills, California
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That's right, thud, almost all of us... :thumb:
I don't know much about these other Eldar aspects, so I expect to get quite an education with future Craftworld releases... Looking very nice as usual. The textures are quite striking. |
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# 46
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Laughing God
Join Date: Oct 2004
Location: The Webway
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As much as I'd like to I can't claim any credit for those particular models Zany. The war walker is by Vince, The wraithguard model and parts of the swooping hawk by stranger, the remaining aspects were modelled by Silent Mobius a looooooooong time ago and the texture work is by Catwell.
All i did was some skinning and some tweaking to the wraithguard texture *plus posed it but thats hardly anything* Of course thats not to say i'm not doing anythign with them but it's a lot more work before they are fully working in game . As for your scorpion you are getting there, the first few units are always the longest, 9 months back I was the one always asking questions, getting OE headaches, getting confused with all the settings in max etc... and working out why things didn't work right in game. Stick at it and you'll get the hang of everything don't worry. Thud + Dredd thanks for the show of confidence hope i dont' let you down. And yeah don't worry I am being very careful not to fall prey to the *lots of units = cool* problem. Units only make it into my mods if they have a specific role. Wraithguard being a minor exception as a a unique single squad of 5 with a warlock leader *similar in role to say Mega Armoured Nobz* Currently the vyper and fire prism are allready slated for removal from the standard eldar tree, there is no avatar or seer council and the existing aspects are very different to relics. They will have a very specific battlefield role and it will be about combined arms rather than spam. Any units that seem like they serve no function during beta testing will also be removed and reserved for mini mods like the biel tan craftworld or possibly even just campaign missions. People of course will be able to use those spare models in their own mods so they don't go to waste. |
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# 48
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Retired modder
Join Date: Dec 2004
Location: Nougat land
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We know how well you manage crowded Tech Tree, ShinGouki. You did an awesome work on Steel Legion.
Please consider the following suggestion : Why not making several races instead of one ? I mean one race for Biel Tan, or race for Saim-Hann, etc... This way, you could have a rather similar tech tree, but with different and specific units available for each craftworld. As a rule of thumb, you could take the standard eldar tech tree and remove 1 standard unit to add 1 specific unit. |
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# 49 |
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Member
Join Date: Jan 2005
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Hey SinGouki,
One question Shin'...so now the awesomeness is out i the open...will you now stop pimping the psychadelic, morris dancing, tree huggers on our BA forum???!!! ![]() In all seriousness everyone should be aware of just how many Mod's this guy is pushing into completion...without me constantly hounding him for new builds of the Blood angels Mod...there are many people who owe Shin a beer or two...I owe a keg at least ![]() Now he will definately be sending Solitaire through the webway to my home address...for a little chat...ouch ![]() Great models, great progress definately great news for the community ![]() Cheers, |
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# 50
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Laughing God
Join Date: Oct 2004
Location: The Webway
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He he naughty compiler hasn't visited my actual forum. This mod basically started life as Craftworlds = plural. Ulthwe was realeased a long while back as a proof of concept
. I decided to do a generic one as a means to get the content done within more achievable goals. I'm sure you of all people can sympathise with that. Ideally with time permitting I will put in all 5 major craftworlds as I originally intended. But for now i don't want to get distracted and start branching off. I'll do one mod at at time. Your idea is close to what im doing but im going more distinct with the personalites *e.g Ulthwe doesn't have ANY aspects* So yeah any units that don't go into this core will still get used elsewhere. The units will be all spread around. For a very brief rundown of the units that would stand out in the 5 craftworlds to save you guys trawling my threads. Ulthwe - Warlock / Farseer heavy with many potent pshychers and the true seer council. Black Guardians storm and defender squads are superior to regular guardians and are more competitive later tiers. Also relies heavily on infantry support units such as war walker. Highly mobile and able to deploy from the webway more rapidly and relocate faster. Biel-Tan - Swordwind Elite aspect warriors. Won't use any guardians, elite troops occupy each role. Led by an autarch. Relic unit = court of young king, Avatar + a command squad style choice of exarchs for a real nasty kick. Alaitoc - Exodite + Ranger forces Starts off as Exodites, these guys live on exodite seed worlds, very primitive early troops by comparison. Alaitoc rangers in support at start bringing in pathfinders as a seer council replacement a highly effective long ranged sniper unit. Later units feature things such as megalasaurs in place of dreadnaughts with the later tier units being alaitoc craftworld. Saim Hann - Wind Rider Host. Basically think Eldar steel legion equivalent. Heavy reliance on vehicles, jetbikes as core troops with even the hero being on a jetbike. Large reliance on swift attacks. Wild rider host replaces seer council- strong melee armoured jetbike guard of the wind rider chief. Which leads us to the last but definately by no means least Iyanden - Ghost warriors Craftworld decimated by a tyranid hive fleet and forced to rely on extremely large numbers of Wraithlords and Wriathguard. Receive ghost warrior unit *little robot shown* Spirit Seer instead of warlocks. With a high level spirit seer replaeing the farseer. These will be attachable to the ghost warrior squads who will function incredibly slowly without the guidance of their spirit seers. Also some other rather unique units but ill leave that for now behfore this post gets crazy. Relic Unit = Eldar knight - *Think half way between a revenant and a wraithlord* EDIT--- Delta your mod is actually what I'm mainly coding right now despite all this new Eldar goodness. Can't wait for your new content to finally all be together. You guys will all love the new BA. Blood Angels are a worrying prospect for Eldar actually Baal Preds + Heavy assault troops is like our worst nightmare :s. As for the morris dancers, the pimping never stops |
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